Krystof Havel

SOUND DESIGN FOR VIDEO GAMES

demo Reel

IN-GAME EXAMPLES OF MY WORK
 

PORTFOLIO

 
PROJECTS I WORKED ON

About ME

WHO I AM
 
I am a game sound designer based in Seattle, WA in USA.
I have worked in audio production since my school days in 2007 starting with films. But my passion had always been games, so I decided to specialize in game sound design and I have been working full time in the field ever since 2014. Working on AAA titles taught me a lot about how the amazing sound is achieved and that is what I aim for in all my work.

Experience

WHAT I DID
 

2017-2018

AZULGAR
Star Commanders

Lusorion Creatives

An indie space ships shooter sci-fi game running on Unity engine. Technically there should be no sound in space but that would be boring, wouldn't it? I have created sounds for weaponry, engines, UI and even space monsters!

Wargaming, Topa Games

At Wargaming I created sounds for an unofficial project that I may not disclose any details on. For Topa Games I created sounds for a competitive 2D  party game that is situated in space and features many funny noises.

2014-2016

ARMA III

Bohemia Interactive Studios

AAA realistic military tactical shooter game running on in-house built engine Real Virtuality 4. Three years of filed recording, post producing, modifying and implementing sounds into a complex game. I worked with machinery (tanks, helicopters, transporters), firearms, actors and a Foley sounds. I have designed and implemented hundreds of sounds using both recorded foleys  and sound banks. It was a hell of a game audio university there. I have also co-produced several development videos featuring the team.

2007-2009

FILM COLLEGE

I spent two years studying sound engineering for film, television and radio. During this period I learned the fundamental principles of audio production and adaptation that I leverage daily in my work.

2008-2013

FILMS &
LIVE PERFORMANCES

JK Studio

As a member of this sound production studio I worked on large production films (e.g. Roman pro muze, Obcansky prukaz, Tacho), TV shows, commercials and smaller video projects. I also recorded theater plays and conferences. This job included everything from operating the boom to post-producing and fine tuning every second of the audio.

2018 - now

INDIE PROJECTS
Vindicator, Fatty Space Adventures

2016-2017

DAY Z

Bohemia Interactive Studios

AAA zombie survival running on an in-house built engine Enfusion. I have created hundreds of sounds for firearms, cold steel weapons, weather ambients, environment and NPCs and implemented them into the game. 

Software

TOOLS I USE

Software

TOOLS I USE
 
Sound Forge
Cubase
Reaper
Adobe Audition
Sony Vegas
Pro Tools
Wwise
Isotop RX

AUDIO SERVICES

WHAT I DO
 
DESIGN
RECORDING
POST-PRODUCTION
MIXING
IMPLEMENTATION
TESTING
DE-BUGGING
AND MORE…

Contact me

 
Tell me...

I like to help out. Established project or just starting, it does not matter. Let´s get in touch and see how I can contribute to your work.

I will only use your email address to contact you. I do not send any promotional emails or share your email with any other party.

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